Welcome to my unofficial MUD review page. This is by no
means the definitive guide to the existing MUDs on the
internet. I admit it, I'm biased towards certain MUD-genres and for
me, first impressions are very important as
I tend to decide whether or not I want to continue playing in
a mud within the first half hour of logging in. MUDs
are judged for their themes as well as their originality and newbie-friendliness.
Last but not least, these are
just informal and subjective ratings so don't let my prejudices influence
you too much when choosing a
suitable mud for yourself. Take this review with the tongue-in-cheek spirit
in which it was written.
[ A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z ]
MUDS reviewed
Core 2696 | Elephant MUD | Avatar III: The Crypt | New Moon | LooneyMUD |
Dartmud | Lua-Uhane MUD | After Hours | Aargh MUD | Metropolis MUD |
Digital Horizons | LustyMUD | Ragnarok | Lost Souls | Nuclear War |
Discworld | Moonshadow MUD | Bad Trip | MoonMUD | Rubber Room |
Address: aargh.world-net.net 1234
Location:
Type: Envy 2.0
Owner:
Official Blurb:
At AAAAaaaargh! we are working our way toward a unique roleplaying
Mud. We are gently switching to an environment based loosely on Wiccan
beliefs, which means that our main guideline is: As it harms none, do as
you will. We take harassment very seriously and deal with troublemakers
promptly. We offer color, PKilling by registration, seasons, bank system,
covens, 7 classes, 30 races, marital system and our exclusive multi-class
by procreation. A source of great pride to us is the fact that females
are treated with great respect in our world-- we now boast an all-female
Amazon race.
Our goal is to provide a game easy to understand for people without experience but complex enough for the veterans. We encourage players to develop their characters at their will, as long as it doesn't affect other people's fun, all while keeping the outside world in the proper channels.
We are constantly working toward bettering our Mud. Soon to be implemented: Religions/Cults, new classes, innate skills for races, a Court House and much more!
Comments:
Naturally what attracted me to this place was its Wiccan, female Amazon
theme - certainly a first for any mud. But this is a DikuMUD, not a playing
environment I am wonderfully familiar with. I logged on as a
bloodthirsty Amazon, eager for action, glory and all that pseudo-macho
bullshit. There were about 8-9 players logged on when I was there, and
the chat line was fairly lively and friendly. I found the game's version
of newbieland very quickly and started slaughtering mages, thieves, psionicists
and other very easy NPCs who died after a few blows, without putting up
much resistance. It was amazing how I managed to eviscerate
and decimate just using my bare fists. My fingernails aren't even
that long. The newbie area was quite well-organised but I found gameplay
a bit repetitive after a while. I was also gaining experience very,
very slowly, despite having whacked what seemed like 30-40 monsters.
After Hours
Address: ra2.randomc.com 2000
Mudlib:
Location:
Owner(s)
Official Blurb:
After Hours mud was once a very popular mud. The mud lost its site,
and unfortunately the backup that was made at that time was faulty.
Now, an old backup of the mud has been found, and we're looking forward to rebuilding our mud to be more popular than ever! We have a good computer and a T1 network link, and dont worry as we're backing up the mud every month. So, stop on by and try one of the more unique and fun LPmuds on the internet.
Comments:
Avatar III: The Crypt
Address: avatar.co.uk 1099
Location:
Type:Proprietary (this should be interesting)
Owner(s):
Official Blurb:
Avatar III The Crypt has been running for the last 5 years in the
UK on direct dial as a commercial game, and has now been opened up for
free access via the Internet since Jan 1. It is one of the very few MUDs
that has merged the best aspects of AD&D® and MUD gaming into
a true Multi-User Roleplaying system, and one of the friendliest games
around.
Play with multiple classes, questing, parties, continuous ecosystem, highly sophisticated parser, lots of magic, weaponry, armour, shopkeepers. The list is endless, and probably looks no different to all the other games! Superficially, a 'serious' AD&D® implementation; but examine anything and you'll find Python or Disk World style humour everywhere.
Avatar III runs with two other games, Shades and Trash, on the Games.World Best of British MUDs site at http://games/world.co.uk. Don't be put off by 'connect refused' as Avatar server currently closes 0400-0600 GMT when mudconnect's spider goes spinning its web! See you in Lomah! Vick
Comments:
Address: dragon.kdi.com 7777
Location:
Type:
Owner(s):
Official Blurb:
This, I would have to say, is my dream mud. There is so much to this
place, I really can't say much more other than to check it out.. Our player
base isn't as huge as it used to be, due to us switching sites repetitively,
and a few IMPs who are now gone. Point being: This place has the most broad
prospectives, the most modern themes, and it's HUGE. Huge as in, 91 different
areas. Over 325 skills and spells. 9 races. 5 classes. Lots of clans, clan
eq clan skills.. added RACE skills.. it's absolutely insane. It lives up
to it's name, too.. for you pothead/trippin' balls' foolios.. Example:
Bongs.. Yes.. bongs.. a 'pack' and 'hit' command. It heals you. And the
acid/shrooms. Talk about ANSI.. This mud has the best colors I've ever
seen, and when you eat the acid.. Random trippy messages, too. Anyways,
this may offend some, I am sure, but this is my playground, and not reality.
Our coders rule, our quests are awesome. We have SO many added things..
That is just ONE of the things. Heh, Point being: It rocks me, it rocks
you, it rocks everyone.. It's the creation of many, over a year old. Just
go to it, You'll be hooked.
Comments:
Address: core.aa.net 4000
IP:
Mudlib: Nightmare 3.2.2
Location:
Owner: Grey
My character:
Official Blurb:
Core 2696 is based in the year 2696 A.D. on a remote planet (the inhabitants
simply call it the Core) at the edge of currently explored space. The settlement
was originally established as a mining colony. However, the miners, refiners,
and other workers revolted and ousted The Company. The leaders of this
rebellion are now known as Citizens, and they are in financial and political
control. As a Curmudgeon (player), your goal is to accumulate enough experience,
wealth and power to eventually allow you to become a Citizen. Citizens,
in turn, vie against each other for ultimate political control (wealth,
resources, etc...). Core 2696 features a player-run merchant shop system,
futuristic races, occupational classes, and guilds. A mass-transit system
allows you to quickly travel from one Citizen's dome to the next. Everything
in the entire game is completely mappable on graph paper (no overlapping
areas). Player-killing is allowed, but only in designated arenas. (Other
players can bet on the outcome as the computer lays odds!)
Comments:
Certainly a MUD with a difference! Tired of the average fantasy
medieval fare, I logged on here hoping for something a little extraordinary.
And different, this certainly was. This MUD has been constructed in 3-D
cartesian geometry - the command 'compass' indicates your present position
in 3-D space, and your x,y,z coordinates. Which was helpful, because there
were so many possible exits in every room that I was very quickly
confused and hopelessly lost within 5 minutes of logging in. Players here
ARE friendly though, especially Citizens (the coders) who quite patiently
answered my inane newbie questions on the newbie chat line. Tells between
players, for added realism, are restricted - you have to use a portable
Comm Unit that runs out of batteries periodically and needs to be recharged.
The standard classes here are Tech, Miner etc. and even the skills have
been changed drastically - for instance, 'computer interface', 'inspection'
are skills to be cultivated - making this a nerd's paradise. The Citizens
compete among themselves, each owning a "dome" (domain) furnished
with basic amenities for their curmudgeon employees. You can choose to
be employed at a particular Citizen's dome and help them in some way by
being productive, earning credits (gold) as you do so. I found that
corpses could be picked up and processed at certain Citizen's domes - it
helps in the economy somehow, although I'm still unclear about how that
concept works here. I managed to find a few cockroaches in a particular
dome to slaughter - I was told that as a lowly newbie, I had to satisfy
myself with killing cockroaches until I solved a few quests and improved
my skills somewhat. Hmmph. Well, the plus points are the friendly people
who are usually willing to answer any convoluted questions I may have
such as: "Where the #$#% am I??". One guy even dragged me around,
showing me the cyber sights. Very Orwellian. It is also very unique as
far as MUDs go. But the layout is confusing and it isn't much fun being
a clueless newbie. And after 5 attempts to play here, I'm still clueless.
Official Blurb:
Dartmud is based on an older code base, but has been around for over
six years at five different sites. Dartmud is a matue mud, not one going
through rapid change and upheaval.
Comments:
This was the very first MUD I played when it was open for beta-testing
in late 1992. A hardcore role-player's mud indeed! Battle systems,
skills etc. were complex and realistic but nevertheless, some friends of
mine managed to find ways to 'trick' the game's AI to advance their skills.
You are allowed to decide which body part to aim at while in combat with
an opponent - i.e head, torso etc. Another slightly annoying feature was
that my character tended to get hungry if I left it to idle for too
long. Leave your player idle for too long and you might find yourself dragged
into different rooms by other players, usually with dastardly motives in
mind. Player killing was encouraged in the test version and we eventually
left the mud because of it. I wasn't heavily into role-playing then,
unlike most of the people who played there religiously.
I came back here to see how much things had changed in almost 4 years of absence. One has to register as a player through email before one is even allowed into the game.
Address:
IP:
Mudlib:2.4.5 LPMudlib
Location:
Owner: Zac
My character: Rhino (newbie)
Official Blurb:
Digital Horizons is a fantasy themed mud dedicated to a friendly player
environment with help administrators. We offer many options to the prospective
player such as class and technical guilds (players can join one of each
type), spells, ansi color, ASCII art, built-in alias system (i.e. macros)
for long commands, a party system for adventuring with others and sharing
experience, player-killing by registration, and much much more! We hope
you'll stop by and give Digital Horizons a chance. =)
Comments:
I first used this MUD as a talker since it had relatively little lag
no matter where I was telnetting in from (the server is on a really
fast backbone, so I hear).
Address: discworld.imaginary.com 4242
IP:
Mudlib: Discworld LP
Location:
Owner(s): A big old bunch of people
My character: Rhiannon
Official Blurb:
Discworld is a flat world ten thousand miles across that rests on the
backs of four elephants who stand on the shell of Great A'Tuin, the sky
turtle, as he, or, as it might be, she, swims through space. From Ankh-Morpork,
jewel (okay, so it's a carbuncle) of cities, venture hubwards across the
brassica'ed Sto Plains to the Ramtops, cross the Circle Sea to the dark
and mysterious continent of Klatch or even brave the Rim Ocean and visit
the secretive kingdom of Krull, balanced on the very Edge! Discworld is
a mature mud of several years standing whose mudlib has spawned several
sister muds. The mud is infinite in size due to several areas which have
no limits on them. It offers an interesting and fun environment based on
the Discworld series of books by Terry Pratchett with 6 guilds,
limited player killing, an advanced combat system, and most of all,
humour.
Comments:
I'll have to agree with the blurb up there and say that the salient
feature of this mud is its offbeat sense of humour. There's never
a dull moment on the Disc. Shout '888' and you're booted out of the game.
A gecko takes note of your possessions before you are allowed to depart.
Beware the Dibbler and his sausages. I started playing here when it was
based in CIX, England - the majority of its players were from the UK (with
a liberal sprinkling of US, Australian and NZ players) and held frequent
'mud-meets' at the Cambridge pub on Charing Cross Road in London. Items
picked up in your inventory stay with you throughout your life in Discworld,
despite reboots and crashes. I hung out in the post-office and bantered
with Bimble and Rizzo, or occasionally, partied with crossdressing, gender-bending
wizard Veronica in his/her Amazon's Only Club with male strippers and a
chauvinist pig ready-to-slaughter-and-roast. Very realistic MUD with a
nice weather daemon. Shouts can only be heard in nearby rooms and not throughout
the MUD. Instead of the usual chat channels, there is a talker stick you
can whisper into. Based on the fantasy book-series, this is an extremely
charming and innovative mud that never fails to entertain me time and time
again. Newbies have to solve a little quest (finding a womble's lost brooch)
before they are allowed to wander off into the main area. It boasts a diverse
range of players from all over the globe.Very highly recommended.
Address: elephant.org 4444
IP:
Mudlib:TMI/Nightmare II based, running on MudOS.
Location: London, England
Owner: Larnen the elephant
My character: Rhiannon (a newbie druid)
Official Blurb:
Elephant MUD is some 4 years old now and is based in London, England.
It was started by a couple of students who were unhappy with the lag that
UK players often experienced when connecting to the USA. We have a permanent
player base of between 1 and 2000 players, with several 100 deleted on
each idle player purge. The mud is heavily themed in a fantasy medieval
environment with Orcs, Dwarves and Elves and the like fighting to preserve
(or bring down) the last vestiges of civilization on the continent, namely
the town of Drakenwood and its neighbours. We have a fair number of available
races and 8 classes that people can play. Naturally, each
race has its distinct preferences and specialities, giving them advantages
in certain professions, although some of the most powerful characters are
those that have somehow become Noble in unusual race/class combinations.
We also allow multi-classing at higher levels, and have a hierarchy
of Nobles from 25th upwards. Player killing is legal on Elephant
MUD. Or at least, from an Admin point of view. The Town Council disagree
however, and so if you may happily PK, your fellow players are organised
to deal with those who do so indiscriminately. Admin will, though, deal
with persistent PKers who are only doing so to cause grief to others. The
MUD is an eternally growing and changing place, and newcomers are always
welcome. And who knows, you might just decide to stay.
Comments:
I stumbled upon this MUD entirely by accident while playing muds from
my computer lab. Who'd have imagined that someone had installed a fully-functioning
mud in one of my computer lab's machines? Curious and fascinated, I approached
the shy and quiet ;-) Goth who seemed to be spending an inordinate
amount of time tapping away at one of the Sparc20 machines in the lab,
and he turned out to be Larnen the elephant, God of Elephant MUD. He showed
me the innards of a mud for the very first time - awfully grand of him.
;) This piqued my curiosity sufficiently and I logged into the machine
(with NO lag for a change!) and checked out the Nightmare mudlib's
generic area (Krasna Square, Imperial Way etc) for the first time. I found
that I could only kill cute little rabbits and squirrels arranged
randomly around a house. Rather more accustomed to slaying fire-breathing
dragons and golems, I became disillusioned quickly and slinked back to
Lustymud, returning to Ele Mud mostly only to chat with uni-mates.
I went back there recently, after it moved to another server, and
found it dramatically changed - for starters, I could no longer find
those sweet, chirruping Disney critters and instead, stumbled upon a user-friendly
newbieland where I was given some basic equipment by a benevolent NPC.
I learned enough to join a guild (hail the druid tree-huggers!) and
there was ample equipment strewn around the druid class hall. The players
are generally friendly (predominantly UK-based), and the MUD is fairly
crowded (6+ players) in the daytime.
Fool's Domain
Address: 199.120.88.10 4000
Location:
Type: Circle 3.0 patchlevel 11
Owner(s):
Official Blurb:
Fool's Domain is a brand new mud looking for players. Right now, we're
stock, but tomorrow we wont be. We're adding races, and more classes--the
'Fool' class being one of our original ones. We don't use a theme, because
all our builders have such interesting ideas we want to try all of them!
Come see the Land of Tarot. Come visit Heaven. Wander the jungles of the
wookie villiage. :)
Player-testers: Come visit us. Your opinions will always count with us. The immortals here are helpful and friendly, determined to provide a good time if it kills ya. :)
Comments:
Address: lostsouls.org 3000
Mudlib: LSLib 1.3, Amylaar 3.2.1 driver
Owner:
My character:
Official Blurb:
Medieval fantasy theme with a coherent theme and cosmology; strict
quality standards. Detailed limb-based combat (how many muds do you know
of where you can tear someone's arm off and beat them with it?). Unlimited
player advancement, 13 guilds, 32 starting races, dozens of areas, adventuring
companies, equipment saving, ranged weapons, color. Running with LSLib
1.3, a highly evolved 3.2 mudlib featuring the work of some of the best
coders on the net. More fun than you can stand.
Address: looney-1.savvy.com 8888
Location:
Type: ?
Owner:
Official Blurb:
LooneyMud is unlike most muds based on cartoons and sitcoms. There
are five different guilds you can choose from and there are some quests.
It's also a social mud, some people just like to come on and chat. There
are huge areas you can discover and there are tons of monsters to kill.
After 4.5 years LooneyMud has become pretty large.
Address: linus.actioninc.com 4000
IP: 204.116.131.35 4000
Mudlib: Nightmare 3.2.2 (modified)
Location: California, USA
Owner:Tombombadil and Scorpian
My character: Rhiannon (QC Archwizard), Cinnon (player, monk),
Echo (player, bard)
Official Blurb: N/A
Comments:
A role-playing mud with a very consistent fantasy medieval theme.
I started coding there in Aug 1994 (beta-testing stage) and only began
life as a player about a year later. There are all the standard Nightmare
classes + 1 new class (cleric, monk, rogue, fighter, monk, kataan,
bard) and races with their own distinct cultures, characteristics and
languages. Playing there as a newbie can be quite difficult and your
success is heavily dependent on your starting statistics (dexterity,
strength etc.) and requires determination and persistence as well as a
bit of luck. A wide range of skills can be developed by constant
practice. Quests are necessary to advance levels here but are not
as important as in other muds, I reckon, as you can get away without
doing quite a few of them. Player levels are unlimited - beyond
High Mortal, the sky's the limit. Guilds are being currently worked on.
It has its own unique spell system added to standard NM spells.
Tarantia, its main city, is also subject to periodic invasions by
everything from the putrefying undead to looting pirates who kill indiscriminately.
This mud has a very loyal player base, with a fairly large player
base - but most people who play there own at least 2-3 characters. As a
newbie, life may not be very interesting but things will start to pick
up beyond level 15. Newbies generally get help from other players - you
just have to meep for help on the chat channel, or alternatively, pick
up freebies from the newbie equipment store in Seojan!
Address: lusty.com 2000
IP: 141.214.32.35 2000
Mudlib: LPMud 2.4.5
Location: A SUN Sparc20 (?) machine in the University of Michigan
Owner: Berhan (formerly Lusty, after whom this was named)
My character: Artemis (and various others)
Official Blurb:
LustyMUD is one of the oldest US muds, established in early 1991
and operating almost continuously since then. There is a huge variety of
areas with very imaginative themes and strategies. The mud's economy is
player-run with guilds that players manage in order to gain various benefits
(heal rooms, teleport rooms etc). Check out some of our games and puzzles
(the Puzzle Palace is an all-time favourite, for example) or simply hang
out in the bars and socialize. Newbies and old-timers, all are welcome
on Lustymud.
[Contrary to what the name may imply, this is a G-rated mud.]
Comments:
Well, this blurb should really be updated. No one ever hangs out at the
Puzzle Palace anymore, for example. The puzzles there are quite clever
(and one or two can be quite mentally taxing) but most people tend to prefer
hacking and slashing to painstakingly working out Mensa-type puzzles. This
mud is extremely imaginative with a very simple player interface
that makes it ideal for beginners to muds who aren't so much into serious
role-playing as just having a good time. There is no particular theme to
this mud :- its wizards have coded everything from the Seven Heavens
and Sesame Street to the planet Hoth (for all the Star Wars junkies out
there) and a steaming tropical jungle. It is a mind-boggling mix of medieval,
contemporary and futuristic themes which seem to blend quite surprisingly
well. The most unique thing about this mud is its guild system and economy.
The guilds are wholly player-managed, and its guildmasters are not
too different from the CEOs of corporations. They recruit members, define
guild policies and determine their guild strategies with the ultimate goal
of reaping a tidy profit and having lots of fun at the same time. There
are 4 distinct types of guilds - pubs (Artemis was the guildmaster
of Safe House for almost 3 years), distillers, breweries
and grocers. Corpses of slain monsters are never wasted - in fact
they are 'processed' as food and raw material for drinks - quite a disturbing
food cycle there, but no one seems to mind. It is a very social mud as
well, where you can just hang out and talk with other people instead of
killing monsters. There is even an ingenious tank game (in ASCII text)
where you can pit your skills in a tank war against other players, and
a player-run newspaper where players registered as reporters are free to
submit articles and their ravings about anything under the sun.
I started playing there in Dec 1992 and was hooked for 3 years, finally giving it up in favour of real life!
Social Rating: | Excellent. People are generally friendly here and the guild camaraderie is unbeatable. However, because of its old mudlib, it doesn't have chat channels, which is unusual for a sociable mud. |
Player Population: | Very high. Can reach a peak of 40+ players on some weekends. Most players are from the US, and come from the early 20-something college crowd, although they seem to be getting younger and younger now.... |
Role-Player's Rating: | Very low. Simplistic player interface, extremely limited spell-casting, no races, no classes, no defined skill-set. No night-and-day or weather. Just experience points and strength. A hardcore role-player would get bored here very quickly. Another major drawback is that there are only 19 player levels. |
Player Killing: | Disabled. You can pit your skills against another player in a specially-designed arena but any kills are not recorded as actual 'deaths'. Of course there are other, more subtle and ingenious methods of killing a player but they are generally frowned upon and if you are caught trying to kill another player, you'll be dealt with severely by the wizards. |
Overall Rating: | Very good - areas are extremely creative, original and well-planned. It has a very close-knit player community. You can always pop into a pub, stick a coin into a jukebox and chat with other people who are just hanging around. Not so good for people expecting more complex and realistic gameplay. |
Official Blurb:
Players on MetropolisMUD play themselves in a near future city. Quests
are based on urban life, but we do have a number of fantasy quests which,
while not strictly on-theme, are integrated into the MUD via books players
read in the city or people they come across. MetroMUD boasts several player
home areas as well as a virtual museum.
Official Blurb:
MoonMUD is a Circle3.0 variant combining the best of our Circle2.52(unoff)
mods with the extended capabilities of 3.0. As of 12-25-95 there are over
4300 rooms with a like number of mobs and objs in some 70+ zones. Offerred
are many unique spells, various free transport systems to most of the major
areas, user attainable immortality, free access, many spec procs and unique
to MoonMUD zonefiles including turn of the century historically accurate
railroad zones with operating, ridable trains, a geographically accurate
Buffalo, NY zone where OJ wields a very sharp knife, Barney the Dino with
spec proc who you can KILL!, NO MIDGAARD, some very powerful objects and
spells, extended levels, all immortals can practice all skills from all
classes, continuously updated zonefiles, continuously added spells and
objs, continuously created spec procs, very easy to very tough zones for
a wide range of playbility, helper admins and routines for new players
and much much more.
Soon to be added are more zones, more classes, multi-classing, more hand built spells, more railroads with trains, possibly multi-session playing and basically everything we can jam into it! MoonMUD represents 2 years of development and will continue to grow! Have fun!
Comments:
I'm looking for a MUD with a difference, and I think MoonMUD may be
made just for the likes of me.
Address: asylum.aloha.com 4000
IP:
Mudlib: Nightmare 3.3.2 (modified)
Location: Honolulu, Hawaii, USA
Owner: Mooncrow
My character: Rhiannon (an idle immortal)
Official Blurb:
Moonshadow is a fantasy role playing mud, primarily combat-oriented.
The mudlib is markedly modified from the stock Nightmare, including overhauled
classes (warrior, mage, gypsy, monk, seeker, darkspawn), a highly modified
combat system, improved and expanded chat, socials and skills. The command
systems have both extensive ansi-colour support or compact plain-text alternatives,
allowing for players with fast or slow links to thrive.
Areas on the mud make up a diverse mixture, ranging from light humour and
puns to a dark, macabre tapestry of ghosts, gargoyles and undead apparitions.
Moonshadow ended its beta test period in July 1996 and opened to players
with approximately 200 rooms in play and approximately 100 more in development.
Comments:
Moonshadow replaced Lua-Uhane in the aloha.com server and most of Lua-Uhane's
'old guard' i.e original coders and players migrated here. Some of Lua-Uhane's
older areas have also been ported here - Cowboy's hilarious Undead Poets
Society among many others. The classes, despite having different names,
correspond to the classic Nightmare class-system (warrior=fighter, mage
(unchanged), gypsy=rogue, monk (unchanged), seeker=cleric and darkspawn=kataan).
One of my main gripes is that there are so few players on whenever I log
on. I haven't played seriously here to be able to discern the real
differences between this MUD and Lua-Uhane, but going by the old areas
I've played and the quests I've done, this MUD is worth a go. And the wizards
who run it are especially nice. ;-)
Address: eclipse.cs.pdx.edu 7680
Location:
Type: LPMud, Discworld/New Moon mudlib
Owner(s):
Official Blurb:
New Moon, a brave new world where epic tales of medieval fantasy are
made, offers:
Address: nuclearwar.astrakan.hgs.se 4080
Location: Sweden
Type: LPMud
Owner(s):
Official Blurb:
Nuclear War is a cyber themed mud set in a post nuclear holocaust age
where the world is ruled by mega corporations and unruly street gangs.
The mud offers optional playerkilling, a friendly tourguide system, and
five very original guilds.
Powerstruggle
Address: powerstruggle.col-ed.org 3000
Location:
Type: LP 2.4.5 (modified)
Owner:
Official Blurb:
Powerstruggle is a mud based in a nice little town called Netherton
in a modern-day setting. That is to say no shoulder-mounted rocket launchers,
or fire breathing dragons, but there's a hell of a lot of fun stuff! We
completely make the mud the way we (we being the admin and the players)
like, if something is fun, we'll put it in! We also have some of the coolest
admins around, who are open to ideas and questions, have warped senses
of humour and are damn good coders, and are actually ACTIVE (despite the
rules for enforced idling for admin!), so things get done! We allow multi-charactering,
there are many lifestyles, and players can create their own groups like
guilds), and have lots of secret areas and fun stuff you find by exploring,
as well as a lot of very special features that are unique to this mud!
Examples... nah, you'll have to come see to find out :) Pop in and see
us at our new site (powerstruggle.col-ed.org 3000), running on a dedicated
machine with a good dedicated link! Come along sometime and join in the
Powerstruggle!
Address:
IP:
Location:
Owner:
My character: Artemis
Official Blurb:
Comments:
I checked out this MUD after Lustymud went down temporarily in
mid-1995. I found the social scene quite similar to Lustymud's and EOTL's,
with very ebullient players and wizards alike and a convivial newbie-friendly
environment. It is set in the medieval times and you have to work your
way up the ranks by killing NPCs and solving quests. The player interface
is relatively simple, and there are several guilds you can join. The chat
lines here are very lively and newbies are encouraged to ask for help and
directions. A note of warning though: steer clear of those players armed
with water balloons, you could end up one very wet newbie! ;-) Ragnarok
went down for many, many months and has just recently been re-established.
It has a very unique mapping system where you can map your movements and
have an ASCII map emailed to you. There are lots of amusing trinkets
for a player to toy with as well.
Address: mud.lds.ac.uk 6969
IP:
Mudlib: Hacked Discworld
Location:
Owner:
Official Blurb:
You're trapped in a MentalHospital surrounded by guilds of pyromaniacs,
necropheliacs, schizophrenics & kleptomaniacs. Rn about, explore, and
perform quests or just hang out and chat while trying to escape the hospital
or ultimately become one of the hospitals directors and designers.
The new mud on the block may have a position for you if you're qualified and dedicated.
Comments:
Certainly another MUD with a difference. Unfortunately I had to check
in my rubber, inflatable pet sheep before entering here! Well, the theme
and blurb were certainly eye-catching and snared MY attention (I've always
been a closet pyromaniac) but the mud itself left a lot to be desired.
No one was on when I walked around as a nosey, prodding Guest. The hospital
was smallish and the whole area was chock-full of typos! A QC wizard's
worst nightmare! Readability and playability is so important when it comes
to mudding and this place didn't score too well on either count, although
it tried its best to be humorous. The skill and scoring systems are relatively
simple. Unfortunately I couldn't kill any of the doctors wandering
about because... they had stethescopes? And the guards sneered at me when
I hurled my feeble little newbie body against them in a vaguely threatening
manner. Oh well. This might be more fun if someone would tell me what to
do.
Viking MUD
Address: viking.pvv.unit.no 2001
IP:
Mudlib:
Location: Trondheim, Norway
Owner:
My character: Calypso (hapless level 3 or 4)
Comments:
Alright, how do I talk about this MUD without slagging it off
just a wee a bit? Probably unfairly too, since some friends and I had
unpleasant experiences there in mid-95 and never bothered to go back since.
A lot of the generic LPMud area remains unchanged in this MUD (humpbacked
bridge, Harry). The player interface is more or less similar to LustyMUD's
(relatively simple) with few spells, no races, classes etc. The most interesting
thing I found about this mud was its quests which players have to
solve in order to advance levels. Its often-rude players are the main reason
I stay away from this place. This is not a generally newbie-friendly
mud in my experience. Requests for help over the [chat] line usually go
unheeded. There are some very nice people here, but they are generally
exceptions to the rule. Player killing is permitted during Anarchy.
Players get a chance to vote on whether or not they want Anarchy (vote
for Anarchy? Tis just a bit paradoxical). During Anarchy, no one is safe
from slaughter, unless one hides out in the sanctuary (Odin's temple) which
very quickly, fills up with ghosts of dead players. Ghosts cannot regain
their bodies until Anarchy is over - and it doesn't last very long. As
a newbie, I logged on during Anarchy, asked for directions to the Post
Office, was given false directions into a different room and immediately
slain with 2 quick blows.